Today, my colleague Jim Morrow visited UC 256 to talk about the use of game theory in political science. This culminated what I think was a fabulous introduction to the course. Sure, we are three weeks into the semester, but the drop/add deadline is tomorrow, and we got the basics established brilliantly by it.
Consider: the first visitor in this visitor-heavy course was Stephen Garcia, from Psychology and Organizational Studies. His topic was the psychology of competition, and he offered us really interesting empirical results on what makes people want to compete with one another, and under what circumstances. Next we talked a little about the norms around competition, drawing from my own work in interstices of political theory and philosophy. How should we understand fairness? What is the relationship between effort and natural talent?
In the first case, with Prof. Garcia's visit, the academic evidence we encountered was experimental: The researchers had thought of interesting ways of tapping into any person's competitive intuitions, and they played around with those while having "experimental subjects" (volunteer or paid students for the most part) take tests, answer survey questions, and the like.
With the political theory stuff, we engaged in conceptual exploration of how to understand concepts such as "fairness" and "cheating." The backdrop of our brainstorming was the idea by the Dutch historian Johan Huizinga that games are characterized by a "magic circle" that makes them different from reality: you step inside this circle, buddy, and the rules change. Do the rules fundamentally change in a game? What does it mean to cheat in a computer game? What is cheating? And, anyway, is cheating against the spirit of gaming, or fundamentally contradictory to it? You figure it out.
Today, my colleague Jim Morrow from political science talked about game theory. Where before we had tried to understand why or when we want to compete, and what it means to play a particular game consciously, game theory gave us a new handle: what about applying the
idea that people are playing a game even when they don't think they aren't? That is, when we don't know why people do what they do, how about imagining them rational beings in a game, trying to figure out what the other side is doing? It turns out that approach can give us a cool handle on lots of things we don't have any data on. (When is the last time you remember someone telling you "Oh, yeah, here's exactly what we were thinking in the White House Situation Room" and the counterpart telling you also, "Yup, while in the cave in Tora Bora, we were thinking this"?)
[Update on January 25: Last night, Colbert Report invited the Most Famous Game Theorist in the World on the show, just in case the students weren't convinced game theory was hip and important.]
In other words, we have now gotten, in some important ways, the intellectual basics of trying to think about the games we play: What the heck does make was want to compete? What on earth does it mean to 'compete'? How might people think through the whole thing when they compete?
Stay tuned for more!